DALE BUNTEN | FX ARTIST
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PERSONAL WORK AND R&D

VISCOUS FLIP FLUIDS WITH DYNAMIC COLOR MIXING

9/10/2020

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Ground Destruction: Top view

9/12/2018

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Nuclear Blastwave update #2

9/11/2018

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Thinned out the smoke, added more vorticity, changed the lighting
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Nuclear Blastwave Update

9/10/2018

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In this version I increased the density on the RS Volume shader and changed the custom smoke solver.  I reduced the dissipation (maybe too much), and added more velocity to the pieces to improve the interaction with the smoke. 
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Guided Ocean Layer Test

9/10/2018

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Low res version of the Houdini guided ocean layer system with seamless flip fluid integration. Also tested secondaries such as foam, spray, and mist. I used foam bounding area to isolate the foam, but it caused the foam to be cut off. 
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  • Home
  • Contact
  • BLOG
    • Oil_blowout
    • Personal Work
  • WORK
    • MA Project
    • Nuclear Blastwave Destruction
    • Mock car commercial
    • Spacial Discontinuity
    • Live_Match_particles
    • Boolean-destruction
    • Ammonites
  • R&D
    • Boat wake
    • Destruction Blastwave
    • Destruction Bomb
    • Oil fire
    • Splash
    • Sticky Fluids
    • Water Man