I am an Houdini FX Artist with production experience delivering dynamic effects including smoke, fire, water, particles, and destruction. Tools used include Houdini (Pyro, custom fluid solvers, bullet destruction, and flip fluids with ocean surface integration), 3ds Max (Fumefx, Thinking particles, Pflow, Frost, Krakatoa) and Maya (Bifrost, nParticles, fluids).
Render engines include Redshift, Arnold, Renderman, Mantra, Vray, and Krakatoa. Scripting experience includes Vex, Python, Mel, Maxscript, and OSL. |
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