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PERSONAL WORK AND R&D

Nuclear Blastwave Update

9/10/2018

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In this version I increased the density on the RS Volume shader and changed the custom smoke solver.  I reduced the dissipation (maybe too much), and added more velocity to the pieces to improve the interaction with the smoke. 
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  • Home
  • Contact
  • BLOG
    • Oil_blowout
    • Personal Work
  • WORK
    • MA Project
    • Nuclear Blastwave Destruction
    • Mock car commercial
    • Spacial Discontinuity
    • Live_Match_particles
    • Boolean-destruction
    • Ammonites
  • R&D
    • Boat wake
    • Destruction Blastwave
    • Destruction Bomb
    • Oil fire
    • Splash
    • Sticky Fluids
    • Water Man